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Rules of Play for Games


Ten Pin Bowling

Each player has 10 "goes". Each go is split into two shots.
For every pin knocked over within a go, the player gets a point.
If all the pins are knocked over with the first throw of a go, the player can set the pins up again, and have a 'bonus throw'.
Each player has 10 goes in total. Points are added cumulatively.
The player with the highest number of points wins the game.

Noughts and Crosses / Tic Tac Toe
Set out the interlocking tiles to make a 3 x 3 grid.
One player uses the symbol X, the other uses O; players take turns to alternately out an X or an O on the grid - in attempt to make a straight line with their symbols. The first player to create an unbroken line (horizontal, vertical, or diagonal), wins.

Hopscotch

Can be played individually, or in a group.
Begin by standing before square 1 (i.e, not on the mat).
The first player then throws the disc onto square one.
Hop over square 1 (on one foot), to square two, and continue hopping on until the number ten, then turn around, hop back, pause in square two to pick up the disc, then hop back onto one, and then off.
When one square stands alone (1, 4, 7, 10), hop onto it on one foot. When two squares are next to each other (2&3, 5 &6, 8&9), hop on two feet, landing with one foot on either square.
Each player begins by throwing the disc onto square one. Then each player throws onto square two, then three, etc, ending by throwing the disc on number ten.
If a player throws the disc and misses the correct square, they can not start hopping, and must repeat that turn next time around.
If a player lands on two feet when they should land on one - or lands onl on one when they should be on two - or looses their balance and trips, they must repeat that turn next time around before moving on to the next number.
The winner is the first to complete the game.

Draughts
Set up the interlocking 8 x 8 draught board - with alternating black and white squares.
The board is placed between the two opponents so that the near right-hand corner square is white for both players (in the same way as for Chess).
Black always plays first. A coin is tossed to decide which player will be black. Each player's pieces are placed on the 12 black squares nearest to that player. The white squares are not used at all in the game - the pieces only move diagonally and so stay on the black squares throughout.
The objective of the game is to take all of the opponent's pieces or to produce a position such that the opponent is unable to move.

Players take turns to move a piece of their own colour. Any piece that reaches the far edge of the board is immediately crowned and is thereafter known as a "King". To crown a piece, another piece of the same shade is placed on top of the piece in order to distinguish it from an ordinary piece.

Until a piece is "crowned", it can only move and capture in a diagonally forwards direction. Kings are allowed to move and capture diagonally forwards and backwards and are consequently more powerful and valuable than ordinary pieces. However, ordinary pieces can capture Kings.

Whenever a piece has an opponent's piece adjacent to it and the square immediately beyond the opponent's piece is vacant, the opponent's piece can be captured. If the player has the opportunity to capture one or more of the opponent's pieces, then the player must do so. A piece is taken by simply hopping over it into the vacant square beyond and removing it from the board. Unlike an ordinary move, a capturing move can consist of several such hops - if a piece takes an opponent's piece and the new position allows it to take another piece, then it must do so straight away. The move finishes only when the position of the capturing piece no longer allows it to taken any more pieces or when an uncrowned piece arrives at the far edge of the board and is crowned.

If more than one piece can be captured, then the player is entirely free to choose which of those pieces to move. Likewise, if a capturing piece is able to capture in more than one direction, the player is free to choose which direction to move in. i.e. it is not compulsory to move the piece or take the route that will result in the maximum number of captures.
If no capturing moves are available, then an ordinary move is made by moving a piece one square diagonally.

In the past, the "huffing" rule was used. For this, if a player noticed that the opponent had failed to capture when the option was open (even if the offending piece had already captured one or more pieces that turn), the player can huff the offending piece before the next move is made and it is removed from the board. Nowadays, this rule is rarely used. Instead a player just points out the error and the opponent is forced to make the correct move.
The game is won by the player who first manages to take all his opponent's pieces or renders them unable to move.

A draw occurs by agreement at any point during the game. If a player refuses the offer of a draw, that player is required to force a win or show a decided advantage within 40 of that players own moves from that point. Draws are fairly common in the game of draughts - especially at the top level of the game.

Dominoes
All 28 domino tiles, from double blank to double six, should be placed faced down on the floor (or table) and shuffled, until random. Each player takes seven dominoes each (the player who shuffled should take their cards last). The player with the highest double goes first (highest is double six), laying this tile face up.
The next player then connects a domino tile with a like number, to the one laid out. It can be connected along any edge, as long as it is connected to a like number. If a player does not have a suitable domino tile - another one must be picked from the pile. If no more dominoes are on the pile - a go must be missed, or passed. A double domino tile is laid to make a T shape.
The winner is the first person to run out of dominoes.
If everybody has to pass, the game has finished. Each player must count up the number of points they have - according to the number of dots on each domino. The player with the lowest number wins.

If playing with three or more players, each player should take only five. If more than two are playing, play rotates clockwise. If not double is held to start the game, the domino tile of the highest value is played first.